AI Insights · Timothy · July 2022
Top 5 Fish Games on iOS in Netherlands Q2 2022
In Q2 2022, the top fish games on iOS in the Netherlands showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2022, the top fish games on iOS in the Netherlands exhibited diverse trends in downloads, revenue, and active users. The data, provided by Sensor Tower, reveals how these games fared over the quarter.
Fishdom from Playrix experienced fluctuations in both weekly revenue and downloads. Revenue started at around $41.9K in late March, dipping to $32.1K by mid-April, and then peaking at $46.7K in mid-June. Downloads saw a significant drop from 11.3K in late March to 4.5K by the end of June. Weekly active users also showed a downward trend, starting at 32.9K and ending at 25.9K.
咸鱼之王 by Hortor Games, although newly released in April 2022, saw varied revenue and downloads. Initial weekly revenue was modest at $500, but it surged to $2.4K in late June. Downloads were minimal, peaking at 21 in the last week of June. Active users were low but showed a slight increase from 22 to 32 towards the end of the quarter.
Happy Fish + by Eureka Creation Limited maintained a steady revenue flow, starting at $446 in late March and peaking at $483 in late May. However, the game had negligible downloads throughout the quarter, which could be a point of concern.
Hungry Shark Evolution by Ubisoft witnessed a mixed performance. Revenue fluctuated, starting at $95 in late March, peaking at $447 in early June, and then falling to $87 by the end of June. Downloads saw a significant boost, especially in early June, where they reached 1.3K. Active users increased from 1.6K in late March to a high of 4.1K in early June, before tapering off to 1.7K by the end of the quarter.
Hungry Shark World, also by Ubisoft, had a consistent performance with revenue peaking at $312 in early May and maintaining around $200 towards the end of June. Downloads were highest in late April with 1.5K but dropped to around 250 by the end of June. Active users showed a slight decline from 6.6K in late March to 6K in late June, with a peak of 10.3K in late April.
These trends highlight the dynamic nature of the mobile gaming market. For more detailed insights, visit Sensor Tower.